


I then raised an actual ticket through that horrible site and you know what they replied with: Then I raised another thread over in Developing Games & Graphics on Intel as suggested which hasn't even had an acknowledgement. It's been horrible trying to get support, having posts closed without resolution (what's with that). I will however be seriously considering changing my stance on using Intel for my released product. Perceptions matter and I'd love to suddenly have someone actually, you know, first up a OpenGL program on a i5 6400 on windows and actually prove it's broken to themselves, but I won't hold my breath.weve Let me know if I can provide any NEW information or further assistance but also please beware I'm trying to develop around your hardware and software now - the support has been truly horrible. I'm well aware of the requirements, it's been working fine until the latest driver updates. ANGLE requires that the DirectX SDK is installed when building Qt. ANGLE implements the OpenGL ES 2.0 API on top of DirectX 11 or DirectX 9. Qt includes a version of the ANGLE project which is included from the Windows Qt installers. The default driver from Windows is OpenGL 1.1. ThisĮxample needs OpenGL 4.3 to work"This is taken directly from the requirements page you just directed me to.Graphics Driversįor Qt Quick 2 to work, a graphics driver that provides OpenGL 2.1 or higher is required. "This seems to be crashing inside your GPU driver on buffer swap. This is a verbatim quote from Qt Support:

MSVC17 builds crash as per attached video and backtrace 515DirectX*OpenGL*OpenCL*Vulkan*Intel® Quick Sync VideoIntel® Wireless Display124.52.01.0.50YesYesĪpplications compiled under MinGW 5.3.0 compiler seem ok. I finally located where you stake version claims for HD Graphics 530 on the page at: Supported APIs and Features for Intel® Graphics Drivers

I am on the latest drivers, my CPU is: i5 6400 Intel® Core™ i5-6400 Processor (6M Cache, up to 3.30 GHz) Product Specifications If it isn't already fixed in newer driver version. We cannot do much about this, I suggest contacting Intel support about this Unfortunately Intel drivers are generally quite unstable. You could check if you are running the latest drivers, and try to upgrade It probably shouldn't crash there even if it does not. ThisĮxample needs OpenGL 4.3 to work, does your driver support this? Although This seems to be crashing inside your GPU driver on buffer swap. I reported this to Qt Support with a backtrace, who responded as such: I have a vanilla Qt5.10.0 / QtQuick 2.10 empty project that cannot start using MSVC17.
